[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 18

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 5636,94
Objectives[0]positionY = -4412,332
Objectives[0]positionZ = -0,4723332
Objectives[0]Heading = 62,3541
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 15
Objectives[0]Weapon0 = MiniSMG
Objectives[0]Weapon1 = AssaultRifle
Objectives[0]Weapon2 = Pistol
Objectives[0]Weapon3 = BattleAxe
Objectives[0]Weapon4 = KnuckleDuster
Objectives[0]Weapon5 = Machete
Objectives[0]Weapon6 = Hatchet
Objectives[0]Weapon7 = SniperRifle
Objectives[0]Weapon8 = Wrench
Objectives[0]Weapon9 = Molotov
Objectives[0]Weapon10 = FlareGun
Objectives[0]Weapon11 = Crowbar
Objectives[0]Weapon12 = Flashlight
Objectives[0]Weapon13 = Knife
Objectives[0]Weapon14 = BZGas
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 5631,778
Objectives[0]mission_Vehicles[0]positionY = -4488,51
Objectives[0]mission_Vehicles[0]positionZ = -1,08642
Objectives[0]mission_Vehicles[0]Heading = 35,01958
Objectives[0]mission_Vehicles[0]Name = Sommergibile
Objectives[0]mission_Vehicles[0]Model = kosatka
Objectives[0]mission_Vehicles[0]PrimaryColor = WornGraphite
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 24
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 4
Objectives[0]mission_Vehicles[1]positionX = 4764,076
Objectives[0]mission_Vehicles[1]positionY = -4765,424
Objectives[0]mission_Vehicles[1]positionZ = 0,855823
Objectives[0]mission_Vehicles[1]Heading = 327,3027
Objectives[0]mission_Vehicles[1]Name = Rimorchiatore
Objectives[0]mission_Vehicles[1]Model = tug
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 13
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 5628,959
Objectives[1]positionY = -4490,313
Objectives[1]positionZ = 0,07684945
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 2
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 5631,172
Objectives[1]Task_List[0]PositionY = -4486,774
Objectives[1]Task_List[0]PositionZ = 0,2947842
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = Drive
Objectives[1]Task_List[1]PositionX = 5705,049
Objectives[1]Task_List[1]PositionY = -4719,025
Objectives[1]Task_List[1]PositionZ = -40
Objectives[1]Task_List[1]Speed = 10
Objectives[1]Task_List[1]StopBeforeVehicles = False
Objectives[1]Task_List[1]StopBeforeActors = False
Objectives[1]Task_List[1]AvoidVehicles = True
Objectives[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[1]Task_List[1]AvoidActors = True
Objectives[1]Task_List[1]AvoidObjects = True
Objectives[1]Task_List[1]StopAtLights = False
Objectives[1]Task_List[1]UseBlinkers = True
Objectives[1]Task_List[1]AllowGoingWrongWay = True
Objectives[1]Task_List[1]Reverse = False
Objectives[1]Task_List[1]TakeShortestPath = True
Objectives[1]Task_List[1]IgnoreRoads = True
Objectives[1]Task_List[1]IgnoreAllPathing = True
Objectives[1]Task_List[1]AvoidHighWays = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = 5623,801
Objectives[2]positionY = -4502,125
Objectives[2]positionZ = -0,2656962
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 5630,535
Objectives[3]positionY = -4523,429
Objectives[3]positionZ = -0,3030054
Objectives[3]Cutscenes_Time = 2
Objectives[3]Cutscenes_Trans_Time = 8
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = True
Objectives[3]Cutscenes_Follow_Distancee = 75
Objectives[3]Cutscenes_Follow_Hieght = 13
Objectives[3]Cutscenes_Follow_Angle = 350
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = 4748,599
Objectives[3]ObjectiveMessages[0]positionY = -5575,502
Objectives[3]ObjectiveMessages[0]positionZ = 22,48088
Objectives[3]ObjectiveMessages[0]Message = ~o~Thanks man... Hey, this thing is not in danger of sinking, right?
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 4748,362
Objectives[3]ObjectiveMessages[1]positionY = -5580,865
Objectives[3]ObjectiveMessages[1]positionZ = 22,97057
Objectives[3]ObjectiveMessages[1]Message = ~r~Of course it sink... it's a submarine... HA HA HA!
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 5
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 5645,891
Objectives[4]positionY = -4515,603
Objectives[4]positionZ = -91,33133
Objectives[4]Cutscenes_Time = 1
Objectives[4]Cutscenes_Trans_Time = 12
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = True
Objectives[4]Cutscenes_Follow_Distancee = 100
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 190
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = 4750,059
Objectives[4]ObjectiveMessages[0]positionY = -5589,407
Objectives[4]ObjectiveMessages[0]positionZ = 21,81212
Objectives[4]ObjectiveMessages[0]Message = ~o~No... I meant...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 4749,911
Objectives[4]ObjectiveMessages[1]positionY = -5593,863
Objectives[4]ObjectiveMessages[1]positionZ = 21,33506
Objectives[4]ObjectiveMessages[1]Message = ~r~Yeah, I understod... I was joking... submarine umorism...
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 2
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 4750,744
Objectives[4]ObjectiveMessages[2]positionY = -5598,915
Objectives[4]ObjectiveMessages[2]positionZ = 20,71166
Objectives[4]ObjectiveMessages[2]Message = ~r~Don't worry, it's old and has some leacks, but it's a good submarine.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 7
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 5193,961
Objectives[5]positionY = -6085,084
Objectives[5]positionZ = 0,2595765
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 5622,032
Objectives[6]positionY = -4492,979
Objectives[6]positionZ = 0,4555075
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 1
Objectives[6]Task_List[0]Type = Pause
Objectives[6]Task_List[0]positionX = 5622,032
Objectives[6]Task_List[0]positionY = -4492,979
Objectives[6]Task_List[0]positionZ = 0,6986691
Objectives[6]Task_List[0]time = 1
Objectives[6]mission_ActorsCount = 16
Objectives[6]mission_Actors[0]SpawnInVehicle = True
Objectives[6]mission_Actors[0]SeatIndex = 0
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 13
Objectives[6]mission_Actors[0]positionX = 6013,701
Objectives[6]mission_Actors[0]positionY = -3756,547
Objectives[6]mission_Actors[0]positionZ = -0,2917361
Objectives[6]mission_Actors[0]Heading = 223,2533
Objectives[6]mission_Actors[0]String_Name = ig_wade
Objectives[6]mission_Actors[0]Relationship_Group = Companion
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 1
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = Pause
Objectives[6]mission_Actors[0]Task_List[0]PositionX = 5968,151
Objectives[6]mission_Actors[0]Task_List[0]PositionY = -3745,63
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 1,165073
Objectives[6]mission_Actors[0]Task_List[0]time = 6
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]SpawnInVehicle = True
Objectives[6]mission_Actors[1]SeatIndex = 1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 13
Objectives[6]mission_Actors[1]positionX = 6013,701
Objectives[6]mission_Actors[1]positionY = -3756,547
Objectives[6]mission_Actors[1]positionZ = -0,2917361
Objectives[6]mission_Actors[1]Heading = 223,2533
Objectives[6]mission_Actors[1]String_Name = ig_lestercrest
Objectives[6]mission_Actors[1]Relationship_Group = Companion
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = True
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Unarmed
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 99
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Task_List_Count = 1
Objectives[6]mission_Actors[1]Task_Repeat = False
Objectives[6]mission_Actors[1]Task_List[0]Type = Pause
Objectives[6]mission_Actors[1]Task_List[0]PositionX = 5968,276
Objectives[6]mission_Actors[1]Task_List[0]PositionY = -3745,525
Objectives[6]mission_Actors[1]Task_List[0]PositionZ = 1,14207
Objectives[6]mission_Actors[1]Task_List[0]time = 6
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[2]SpawnInVehicle = True
Objectives[6]mission_Actors[2]SeatIndex = 2
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 13
Objectives[6]mission_Actors[2]positionX = 6013,701
Objectives[6]mission_Actors[2]positionY = -3756,547
Objectives[6]mission_Actors[2]positionZ = -0,2917361
Objectives[6]mission_Actors[2]Heading = 223,2533
Objectives[6]mission_Actors[2]String_Name = player_zero
Objectives[6]mission_Actors[2]Relationship_Group = Companion
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = True
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Unarmed
Objectives[6]mission_Actors[2]Variation = Custom
Objectives[6]mission_Actors[2]Task = 99
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Task_List_Count = 1
Objectives[6]mission_Actors[2]Task_Repeat = False
Objectives[6]mission_Actors[2]Task_List[0]Type = Pause
Objectives[6]mission_Actors[2]Task_List[0]PositionX = 5968,442
Objectives[6]mission_Actors[2]Task_List[0]PositionY = -3745,377
Objectives[6]mission_Actors[2]Task_List[0]PositionZ = 0,3643891
Objectives[6]mission_Actors[2]Task_List[0]time = 6
Objectives[6]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 8
Objectives[6]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 6
Objectives[6]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 20
Objectives[6]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[3]SpawnInVehicle = True
Objectives[6]mission_Actors[3]SeatIndex = 2
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 13
Objectives[6]mission_Actors[3]positionX = 5900,503
Objectives[6]mission_Actors[3]positionY = -3771,658
Objectives[6]mission_Actors[3]positionZ = -1,451379
Objectives[6]mission_Actors[3]Heading = 116,3297
Objectives[6]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Unarmed
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]SpawnInVehicle = True
Objectives[6]mission_Actors[4]SeatIndex = 1
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 13
Objectives[6]mission_Actors[4]positionX = 5900,503
Objectives[6]mission_Actors[4]positionY = -3771,658
Objectives[6]mission_Actors[4]positionZ = -1,451379
Objectives[6]mission_Actors[4]Heading = 116,3297
Objectives[6]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = Unarmed
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]SpawnInVehicle = True
Objectives[6]mission_Actors[5]SeatIndex = 0
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 13
Objectives[6]mission_Actors[5]positionX = 5900,503
Objectives[6]mission_Actors[5]positionY = -3771,658
Objectives[6]mission_Actors[5]positionZ = -1,451379
Objectives[6]mission_Actors[5]Heading = 116,3297
Objectives[6]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 100
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Unarmed
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]SpawnInVehicle = True
Objectives[6]mission_Actors[6]SeatIndex = 0
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 13
Objectives[6]mission_Actors[6]positionX = 5877,137
Objectives[6]mission_Actors[6]positionY = -3788,556
Objectives[6]mission_Actors[6]positionZ = -1,538584
Objectives[6]mission_Actors[6]Heading = 125,1157
Objectives[6]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = Unarmed
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]SpawnInVehicle = True
Objectives[6]mission_Actors[7]SeatIndex = 1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 13
Objectives[6]mission_Actors[7]positionX = 5877,137
Objectives[6]mission_Actors[7]positionY = -3788,556
Objectives[6]mission_Actors[7]positionZ = -1,538584
Objectives[6]mission_Actors[7]Heading = 125,1157
Objectives[6]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = Unarmed
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]SpawnInVehicle = True
Objectives[6]mission_Actors[8]SeatIndex = 2
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 13
Objectives[6]mission_Actors[8]positionX = 5877,137
Objectives[6]mission_Actors[8]positionY = -3788,556
Objectives[6]mission_Actors[8]positionZ = -1,538584
Objectives[6]mission_Actors[8]Heading = 125,1157
Objectives[6]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 100
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = Unarmed
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]SpawnInVehicle = True
Objectives[6]mission_Actors[9]SeatIndex = 2
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 13
Objectives[6]mission_Actors[9]positionX = 5863,609
Objectives[6]mission_Actors[9]positionY = -3795,118
Objectives[6]mission_Actors[9]positionZ = -1,298819
Objectives[6]mission_Actors[9]Heading = 111,0049
Objectives[6]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 100
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = Unarmed
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[10]SpawnInVehicle = True
Objectives[6]mission_Actors[10]SeatIndex = 1
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 13
Objectives[6]mission_Actors[10]positionX = 5863,609
Objectives[6]mission_Actors[10]positionY = -3795,118
Objectives[6]mission_Actors[10]positionZ = -1,298819
Objectives[6]mission_Actors[10]Heading = 111,0049
Objectives[6]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = False
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 100
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = Unarmed
Objectives[6]mission_Actors[10]Variation = Random
Objectives[6]mission_Actors[10]Task = 0
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[11]SpawnInVehicle = True
Objectives[6]mission_Actors[11]SeatIndex = 0
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 13
Objectives[6]mission_Actors[11]positionX = 5863,609
Objectives[6]mission_Actors[11]positionY = -3795,118
Objectives[6]mission_Actors[11]positionZ = -1,298819
Objectives[6]mission_Actors[11]Heading = 111,0049
Objectives[6]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = False
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 100
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = Unarmed
Objectives[6]mission_Actors[11]Variation = Random
Objectives[6]mission_Actors[11]Task = 0
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[12]SpawnInVehicle = True
Objectives[6]mission_Actors[12]SeatIndex = -1
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 13
Objectives[6]mission_Actors[12]positionX = 5863,609
Objectives[6]mission_Actors[12]positionY = -3795,118
Objectives[6]mission_Actors[12]positionZ = -1,298819
Objectives[6]mission_Actors[12]Heading = 111,0049
Objectives[6]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = False
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 100
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = Unarmed
Objectives[6]mission_Actors[12]Variation = Random
Objectives[6]mission_Actors[12]Task = 99
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[12]Task_List_Count = 3
Objectives[6]mission_Actors[12]Task_Repeat = False
Objectives[6]mission_Actors[12]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[12]Task_List[0]PositionX = 5864,902
Objectives[6]mission_Actors[12]Task_List[0]PositionY = -3799,141
Objectives[6]mission_Actors[12]Task_List[0]PositionZ = 1,37307
Objectives[6]mission_Actors[12]Task_List[0]Block = True
Objectives[6]mission_Actors[12]Task_List[1]Type = EnterVehicle
Objectives[6]mission_Actors[12]Task_List[1]PositionX = 5864,902
Objectives[6]mission_Actors[12]Task_List[1]PositionY = -3799,141
Objectives[6]mission_Actors[12]Task_List[1]PositionZ = 1,289872
Objectives[6]mission_Actors[12]Task_List[1]Speed = 1
Objectives[6]mission_Actors[12]Task_List[1]SeatIndex = -1
Objectives[6]mission_Actors[12]Task_List[1]TaskIndex = 1
Objectives[6]mission_Actors[12]Task_List[2]Type = Drive
Objectives[6]mission_Actors[12]Task_List[2]PositionX = 5731,965
Objectives[6]mission_Actors[12]Task_List[2]PositionY = -3692,585
Objectives[6]mission_Actors[12]Task_List[2]PositionZ = -222,4147
Objectives[6]mission_Actors[12]Task_List[2]Speed = 15
Objectives[6]mission_Actors[12]Task_List[2]StopBeforeVehicles = False
Objectives[6]mission_Actors[12]Task_List[2]StopBeforeActors = False
Objectives[6]mission_Actors[12]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[12]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[12]Task_List[2]AvoidActors = True
Objectives[6]mission_Actors[12]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[12]Task_List[2]StopAtLights = False
Objectives[6]mission_Actors[12]Task_List[2]UseBlinkers = True
Objectives[6]mission_Actors[12]Task_List[2]AllowGoingWrongWay = True
Objectives[6]mission_Actors[12]Task_List[2]Reverse = False
Objectives[6]mission_Actors[12]Task_List[2]TakeShortestPath = True
Objectives[6]mission_Actors[12]Task_List[2]IgnoreRoads = True
Objectives[6]mission_Actors[12]Task_List[2]IgnoreAllPathing = True
Objectives[6]mission_Actors[12]Task_List[2]AvoidHighWays = True
Objectives[6]mission_Actors[13]SpawnInVehicle = True
Objectives[6]mission_Actors[13]SeatIndex = -1
Objectives[6]mission_Actors[13]Survive_Number = 0
Objectives[6]mission_Actors[13]Failed_Text = 
Objectives[6]mission_Actors[13]Remove_After = 13
Objectives[6]mission_Actors[13]positionX = 5877,137
Objectives[6]mission_Actors[13]positionY = -3788,556
Objectives[6]mission_Actors[13]positionZ = -1,538584
Objectives[6]mission_Actors[13]Heading = 125,1157
Objectives[6]mission_Actors[13]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[13]Relationship_Group = Enemy1
Objectives[6]mission_Actors[13]AddBlip = False
Objectives[6]mission_Actors[13]ShowCone = False
Objectives[6]mission_Actors[13]Invincible = False
Objectives[6]mission_Actors[13]SetHealth = 100
Objectives[6]mission_Actors[13]DieFromHeadShot = True
Objectives[6]mission_Actors[13]CanExitVehicle = True
Objectives[6]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[13]AlwaysFight = True
Objectives[6]mission_Actors[13]Seeing_Range = 30
Objectives[6]mission_Actors[13]Hearing_Range = 30
Objectives[6]mission_Actors[13]CombatMovement = Offensive
Objectives[6]mission_Actors[13]weapon = Unarmed
Objectives[6]mission_Actors[13]Variation = Random
Objectives[6]mission_Actors[13]Task = 99
Objectives[6]mission_Actors[13]Task_Guard_Range = 5
Objectives[6]mission_Actors[13]Task_Stay_In_Range = True
Objectives[6]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[13]Task_Scenario = NONE
Objectives[6]mission_Actors[13]Task_List_Count = 3
Objectives[6]mission_Actors[13]Task_Repeat = False
Objectives[6]mission_Actors[13]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[13]Task_List[0]PositionX = 5875,499
Objectives[6]mission_Actors[13]Task_List[0]PositionY = -3788,174
Objectives[6]mission_Actors[13]Task_List[0]PositionZ = 1,649436
Objectives[6]mission_Actors[13]Task_List[0]Block = True
Objectives[6]mission_Actors[13]Task_List[1]Type = EnterVehicle
Objectives[6]mission_Actors[13]Task_List[1]PositionX = 5875,499
Objectives[6]mission_Actors[13]Task_List[1]PositionY = -3788,174
Objectives[6]mission_Actors[13]Task_List[1]PositionZ = 1,691399
Objectives[6]mission_Actors[13]Task_List[1]Speed = 1
Objectives[6]mission_Actors[13]Task_List[1]SeatIndex = -1
Objectives[6]mission_Actors[13]Task_List[1]TaskIndex = 1
Objectives[6]mission_Actors[13]Task_List[2]Type = Drive
Objectives[6]mission_Actors[13]Task_List[2]PositionX = 5736,302
Objectives[6]mission_Actors[13]Task_List[2]PositionY = -3821,556
Objectives[6]mission_Actors[13]Task_List[2]PositionZ = -176,5222
Objectives[6]mission_Actors[13]Task_List[2]Speed = 15
Objectives[6]mission_Actors[13]Task_List[2]StopBeforeVehicles = False
Objectives[6]mission_Actors[13]Task_List[2]StopBeforeActors = False
Objectives[6]mission_Actors[13]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[13]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[13]Task_List[2]AvoidActors = True
Objectives[6]mission_Actors[13]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[13]Task_List[2]StopAtLights = False
Objectives[6]mission_Actors[13]Task_List[2]UseBlinkers = True
Objectives[6]mission_Actors[13]Task_List[2]AllowGoingWrongWay = True
Objectives[6]mission_Actors[13]Task_List[2]Reverse = False
Objectives[6]mission_Actors[13]Task_List[2]TakeShortestPath = True
Objectives[6]mission_Actors[13]Task_List[2]IgnoreRoads = True
Objectives[6]mission_Actors[13]Task_List[2]IgnoreAllPathing = True
Objectives[6]mission_Actors[13]Task_List[2]AvoidHighWays = True
Objectives[6]mission_Actors[14]SpawnInVehicle = True
Objectives[6]mission_Actors[14]SeatIndex = -1
Objectives[6]mission_Actors[14]Survive_Number = 0
Objectives[6]mission_Actors[14]Failed_Text = 
Objectives[6]mission_Actors[14]Remove_After = 13
Objectives[6]mission_Actors[14]positionX = 5900,503
Objectives[6]mission_Actors[14]positionY = -3771,658
Objectives[6]mission_Actors[14]positionZ = -1,451379
Objectives[6]mission_Actors[14]Heading = 116,3297
Objectives[6]mission_Actors[14]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[14]Relationship_Group = Enemy1
Objectives[6]mission_Actors[14]AddBlip = False
Objectives[6]mission_Actors[14]ShowCone = False
Objectives[6]mission_Actors[14]Invincible = False
Objectives[6]mission_Actors[14]SetHealth = 100
Objectives[6]mission_Actors[14]DieFromHeadShot = True
Objectives[6]mission_Actors[14]CanExitVehicle = True
Objectives[6]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[14]AlwaysFight = True
Objectives[6]mission_Actors[14]Seeing_Range = 30
Objectives[6]mission_Actors[14]Hearing_Range = 30
Objectives[6]mission_Actors[14]CombatMovement = Offensive
Objectives[6]mission_Actors[14]weapon = Unarmed
Objectives[6]mission_Actors[14]Variation = Random
Objectives[6]mission_Actors[14]Task = 99
Objectives[6]mission_Actors[14]Task_Guard_Range = 5
Objectives[6]mission_Actors[14]Task_Stay_In_Range = True
Objectives[6]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[14]Task_Scenario = NONE
Objectives[6]mission_Actors[14]Task_List_Count = 3
Objectives[6]mission_Actors[14]Task_Repeat = False
Objectives[6]mission_Actors[14]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[14]Task_List[0]PositionX = 5898,335
Objectives[6]mission_Actors[14]Task_List[0]PositionY = -3774,295
Objectives[6]mission_Actors[14]Task_List[0]PositionZ = 0,0214999
Objectives[6]mission_Actors[14]Task_List[0]Block = True
Objectives[6]mission_Actors[14]Task_List[1]Type = EnterVehicle
Objectives[6]mission_Actors[14]Task_List[1]PositionX = 5898,335
Objectives[6]mission_Actors[14]Task_List[1]PositionY = -3774,295
Objectives[6]mission_Actors[14]Task_List[1]PositionZ = 0,5297165
Objectives[6]mission_Actors[14]Task_List[1]Speed = 1
Objectives[6]mission_Actors[14]Task_List[1]SeatIndex = -1
Objectives[6]mission_Actors[14]Task_List[1]TaskIndex = 1
Objectives[6]mission_Actors[14]Task_List[2]Type = Drive
Objectives[6]mission_Actors[14]Task_List[2]PositionX = 5789,314
Objectives[6]mission_Actors[14]Task_List[2]PositionY = -3753,445
Objectives[6]mission_Actors[14]Task_List[2]PositionZ = -197,9185
Objectives[6]mission_Actors[14]Task_List[2]Speed = 15
Objectives[6]mission_Actors[14]Task_List[2]StopBeforeVehicles = False
Objectives[6]mission_Actors[14]Task_List[2]StopBeforeActors = False
Objectives[6]mission_Actors[14]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[14]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[14]Task_List[2]AvoidActors = True
Objectives[6]mission_Actors[14]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[14]Task_List[2]StopAtLights = False
Objectives[6]mission_Actors[14]Task_List[2]UseBlinkers = True
Objectives[6]mission_Actors[14]Task_List[2]AllowGoingWrongWay = True
Objectives[6]mission_Actors[14]Task_List[2]Reverse = False
Objectives[6]mission_Actors[14]Task_List[2]TakeShortestPath = True
Objectives[6]mission_Actors[14]Task_List[2]IgnoreRoads = True
Objectives[6]mission_Actors[14]Task_List[2]IgnoreAllPathing = True
Objectives[6]mission_Actors[14]Task_List[2]AvoidHighWays = True
Objectives[6]mission_Actors[15]SpawnInVehicle = True
Objectives[6]mission_Actors[15]SeatIndex = -1
Objectives[6]mission_Actors[15]Survive_Number = 0
Objectives[6]mission_Actors[15]Failed_Text = 
Objectives[6]mission_Actors[15]Remove_After = 13
Objectives[6]mission_Actors[15]positionX = 6013,701
Objectives[6]mission_Actors[15]positionY = -3756,547
Objectives[6]mission_Actors[15]positionZ = -0,2917361
Objectives[6]mission_Actors[15]Heading = 223,2533
Objectives[6]mission_Actors[15]String_Name = ig_nervousron
Objectives[6]mission_Actors[15]Relationship_Group = Friend
Objectives[6]mission_Actors[15]AddBlip = False
Objectives[6]mission_Actors[15]ShowCone = False
Objectives[6]mission_Actors[15]Invincible = True
Objectives[6]mission_Actors[15]SetHealth = 100
Objectives[6]mission_Actors[15]DieFromHeadShot = True
Objectives[6]mission_Actors[15]CanExitVehicle = True
Objectives[6]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[15]AlwaysFight = True
Objectives[6]mission_Actors[15]Seeing_Range = 30
Objectives[6]mission_Actors[15]Hearing_Range = 30
Objectives[6]mission_Actors[15]CombatMovement = Offensive
Objectives[6]mission_Actors[15]weapon = Unarmed
Objectives[6]mission_Actors[15]Variation = Custom
Objectives[6]mission_Actors[15]Task = 99
Objectives[6]mission_Actors[15]Task_Guard_Range = 5
Objectives[6]mission_Actors[15]Task_Stay_In_Range = True
Objectives[6]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[15]Task_Scenario = NONE
Objectives[6]mission_Actors[15]Task_List_Count = 3
Objectives[6]mission_Actors[15]Task_Repeat = False
Objectives[6]mission_Actors[15]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[15]Task_List[0]PositionX = 6015,677
Objectives[6]mission_Actors[15]Task_List[0]PositionY = -3756,438
Objectives[6]mission_Actors[15]Task_List[0]PositionZ = 1,225028
Objectives[6]mission_Actors[15]Task_List[0]Speed = 1
Objectives[6]mission_Actors[15]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[15]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[15]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[15]Task_List[1]PositionX = 6012,595
Objectives[6]mission_Actors[15]Task_List[1]PositionY = -3760,322
Objectives[6]mission_Actors[15]Task_List[1]PositionZ = -0,03415531
Objectives[6]mission_Actors[15]Task_List[1]Block = True
Objectives[6]mission_Actors[15]Task_List[2]Type = Drive
Objectives[6]mission_Actors[15]Task_List[2]PositionX = 5941,108
Objectives[6]mission_Actors[15]Task_List[2]PositionY = -3699,909
Objectives[6]mission_Actors[15]Task_List[2]PositionZ = -215,8741
Objectives[6]mission_Actors[15]Task_List[2]Speed = 25
Objectives[6]mission_Actors[15]Task_List[2]StopBeforeVehicles = False
Objectives[6]mission_Actors[15]Task_List[2]StopBeforeActors = False
Objectives[6]mission_Actors[15]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[15]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]mission_Actors[15]Task_List[2]AvoidActors = True
Objectives[6]mission_Actors[15]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[15]Task_List[2]StopAtLights = False
Objectives[6]mission_Actors[15]Task_List[2]UseBlinkers = True
Objectives[6]mission_Actors[15]Task_List[2]AllowGoingWrongWay = True
Objectives[6]mission_Actors[15]Task_List[2]Reverse = False
Objectives[6]mission_Actors[15]Task_List[2]TakeShortestPath = True
Objectives[6]mission_Actors[15]Task_List[2]IgnoreRoads = True
Objectives[6]mission_Actors[15]Task_List[2]IgnoreAllPathing = True
Objectives[6]mission_Actors[15]Task_List[2]AvoidHighWays = True
Objectives[6]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[15]PROP_HATS_INDEX = 0
Objectives[6]mission_Actors[15]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[15]PROP_GLASSES_INDEX = 0
Objectives[6]mission_Actors[15]PROP_GLASSES_TEXTURE = 0
Objectives[6]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 4
Objectives[6]mission_Vehicles[0]positionX = 6013,701
Objectives[6]mission_Vehicles[0]positionY = -3756,547
Objectives[6]mission_Vehicles[0]positionZ = -0,2917361
Objectives[6]mission_Vehicles[0]Heading = 223,2533
Objectives[6]mission_Vehicles[0]Name = Sommergibile
Objectives[6]mission_Vehicles[0]Model = avisa
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 13
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[0]NeededForActorIndex[0] = 15
Objectives[6]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[6]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 7
Objectives[6]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 8
Objectives[6]mission_Vehicles[1]positionX = 5900,503
Objectives[6]mission_Vehicles[1]positionY = -3771,658
Objectives[6]mission_Vehicles[1]positionZ = -1,451379
Objectives[6]mission_Vehicles[1]Heading = 116,3297
Objectives[6]mission_Vehicles[1]Name = Sommergibile
Objectives[6]mission_Vehicles[1]Model = avisa
Objectives[6]mission_Vehicles[1]PrimaryColor = MetallicGasolineBlueGreen
Objectives[6]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 13
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[1]NeededForActorIndex[0] = 14
Objectives[6]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[6]mission_Vehicles[2]positionX = 5877,137
Objectives[6]mission_Vehicles[2]positionY = -3788,556
Objectives[6]mission_Vehicles[2]positionZ = -1,538584
Objectives[6]mission_Vehicles[2]Heading = 125,1157
Objectives[6]mission_Vehicles[2]Name = Sommergibile
Objectives[6]mission_Vehicles[2]Model = avisa
Objectives[6]mission_Vehicles[2]PrimaryColor = MetallicBlue
Objectives[6]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 13
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[2]NeededForActorIndex[0] = 13
Objectives[6]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[6]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[6]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 9
Objectives[6]mission_Vehicles[3]positionX = 5863,609
Objectives[6]mission_Vehicles[3]positionY = -3795,118
Objectives[6]mission_Vehicles[3]positionZ = -1,298819
Objectives[6]mission_Vehicles[3]Heading = 111,0049
Objectives[6]mission_Vehicles[3]Name = Sommergibile
Objectives[6]mission_Vehicles[3]Model = avisa
Objectives[6]mission_Vehicles[3]PrimaryColor = MetallicBlazeRed
Objectives[6]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 13
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[3]NeededForActorIndex[0] = 12
Objectives[6]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[6]mission_Vehicles[3]NeededForObjectiveCutsceneCount = 1
Objectives[6]mission_Vehicles[3]NeededForObjectiveCutscene[0] = 10
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 6013,456
Objectives[7]positionY = -3756,381
Objectives[7]positionZ = -203,9206
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 6
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = True
Objectives[7]Cutscenes_Follow_Distancee = 9
Objectives[7]Cutscenes_Follow_Hieght = 0,8
Objectives[7]Cutscenes_Follow_Angle = 320
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 4751,985
Objectives[7]ObjectiveMessages[0]positionY = -5609,305
Objectives[7]ObjectiveMessages[0]positionZ = 21,86785
Objectives[7]ObjectiveMessages[0]Message = ~r~Rather, you should worry about them, aren't those your friends?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 6012,348
Objectives[8]positionY = -3756,958
Objectives[8]positionZ = 0,4451441
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 6
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = True
Objectives[8]Cutscenes_Follow_Distancee = 9
Objectives[8]Cutscenes_Follow_Hieght = 0,8
Objectives[8]Cutscenes_Follow_Angle = 65
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 4751,645
Objectives[8]ObjectiveMessages[0]positionY = -5616,407
Objectives[8]ObjectiveMessages[0]positionZ = 21,60867
Objectives[8]ObjectiveMessages[0]Message = ~o~Yes, they are.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 5876,578
Objectives[9]positionY = -3787,725
Objectives[9]positionZ = -200,0018
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 5
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = True
Objectives[9]Cutscenes_Follow_Distancee = 4
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 290
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 4749,43
Objectives[9]ObjectiveMessages[0]positionY = -5624,554
Objectives[9]ObjectiveMessages[0]positionZ = 19,87698
Objectives[9]ObjectiveMessages[0]Message = ~r~They're following those guys...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 5863,826
Objectives[10]positionY = -3794,627
Objectives[10]positionZ = -0,2603864
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 6
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = True
Objectives[10]Cutscenes_Follow_Distancee = 5
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 45
Objectives[10]mission_ActorsCount = 12
Objectives[10]mission_Actors[0]SpawnInVehicle = True
Objectives[10]mission_Actors[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 13
Objectives[10]mission_Actors[0]positionX = 5939,63
Objectives[10]mission_Actors[0]positionY = -3774,202
Objectives[10]mission_Actors[0]positionZ = 0,5063854
Objectives[10]mission_Actors[0]Heading = 38,01047
Objectives[10]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 7
Objectives[10]mission_Actors[0]Task_Repeat = True
Objectives[10]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]mission_Actors[0]Task_List[0]PositionX = 5934,832
Objectives[10]mission_Actors[0]Task_List[0]PositionY = -3787,097
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 0,8050756
Objectives[10]mission_Actors[0]Task_List[0]Block = True
Objectives[10]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[10]mission_Actors[0]Task_List[1]PositionX = 5935,968
Objectives[10]mission_Actors[0]Task_List[1]PositionY = -3774,366
Objectives[10]mission_Actors[0]Task_List[1]PositionZ = 1,425007
Objectives[10]mission_Actors[0]Task_List[1]Speed = 1
Objectives[10]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[10]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[10]mission_Actors[0]Task_List[2]Type = Drive
Objectives[10]mission_Actors[0]Task_List[2]PositionX = 6008,019
Objectives[10]mission_Actors[0]Task_List[2]PositionY = -3762,425
Objectives[10]mission_Actors[0]Task_List[2]PositionZ = 0,3279856
Objectives[10]mission_Actors[0]Task_List[2]Speed = 10
Objectives[10]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[2]Reverse = False
Objectives[10]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[10]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[10]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[10]mission_Actors[0]Task_List[3]Type = Drive
Objectives[10]mission_Actors[0]Task_List[3]PositionX = 5863,18
Objectives[10]mission_Actors[0]Task_List[3]PositionY = -4491,199
Objectives[10]mission_Actors[0]Task_List[3]PositionZ = 0,9339247
Objectives[10]mission_Actors[0]Task_List[3]Speed = 10
Objectives[10]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[3]Reverse = False
Objectives[10]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[10]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[10]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[10]mission_Actors[0]Task_List[4]Type = Drive
Objectives[10]mission_Actors[0]Task_List[4]PositionX = 5471,798
Objectives[10]mission_Actors[0]Task_List[4]PositionY = -4680,56
Objectives[10]mission_Actors[0]Task_List[4]PositionZ = 2,065499
Objectives[10]mission_Actors[0]Task_List[4]Speed = 10
Objectives[10]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[4]Reverse = False
Objectives[10]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[10]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[10]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[10]mission_Actors[0]Task_List[5]Type = Drive
Objectives[10]mission_Actors[0]Task_List[5]PositionX = 5194,037
Objectives[10]mission_Actors[0]Task_List[5]PositionY = -4369,54
Objectives[10]mission_Actors[0]Task_List[5]PositionZ = 1,385294
Objectives[10]mission_Actors[0]Task_List[5]Speed = 10
Objectives[10]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[5]Reverse = False
Objectives[10]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[10]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[10]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[10]mission_Actors[0]Task_List[6]Type = Drive
Objectives[10]mission_Actors[0]Task_List[6]PositionX = 5462,686
Objectives[10]mission_Actors[0]Task_List[6]PositionY = -3876,18
Objectives[10]mission_Actors[0]Task_List[6]PositionZ = 1,825454
Objectives[10]mission_Actors[0]Task_List[6]Speed = 10
Objectives[10]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[6]Reverse = False
Objectives[10]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[10]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[10]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[10]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[10]mission_Actors[1]SpawnInVehicle = True
Objectives[10]mission_Actors[1]SeatIndex = 0
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 13
Objectives[10]mission_Actors[1]positionX = 5939,63
Objectives[10]mission_Actors[1]positionY = -3774,202
Objectives[10]mission_Actors[1]positionZ = 0,5063854
Objectives[10]mission_Actors[1]Heading = 38,01047
Objectives[10]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Unarmed
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]SpawnInVehicle = True
Objectives[10]mission_Actors[2]SeatIndex = 1
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 13
Objectives[10]mission_Actors[2]positionX = 5939,63
Objectives[10]mission_Actors[2]positionY = -3774,202
Objectives[10]mission_Actors[2]positionZ = 0,5063854
Objectives[10]mission_Actors[2]Heading = 38,01047
Objectives[10]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = 0
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]SpawnInVehicle = True
Objectives[10]mission_Actors[3]SeatIndex = 2
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 13
Objectives[10]mission_Actors[3]positionX = 5939,63
Objectives[10]mission_Actors[3]positionY = -3774,202
Objectives[10]mission_Actors[3]positionZ = 0,5063854
Objectives[10]mission_Actors[3]Heading = 38,01047
Objectives[10]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = 0
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]SpawnInVehicle = True
Objectives[10]mission_Actors[4]SeatIndex = 2
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 13
Objectives[10]mission_Actors[4]positionX = 5919,781
Objectives[10]mission_Actors[4]positionY = -3788,902
Objectives[10]mission_Actors[4]positionZ = 0,5063552
Objectives[10]mission_Actors[4]Heading = 41,5379
Objectives[10]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = 0
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]SpawnInVehicle = True
Objectives[10]mission_Actors[5]SeatIndex = 1
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 13
Objectives[10]mission_Actors[5]positionX = 5919,781
Objectives[10]mission_Actors[5]positionY = -3788,902
Objectives[10]mission_Actors[5]positionZ = 0,5063552
Objectives[10]mission_Actors[5]Heading = 41,5379
Objectives[10]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = 0
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]SpawnInVehicle = True
Objectives[10]mission_Actors[6]SeatIndex = 0
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 13
Objectives[10]mission_Actors[6]positionX = 5919,781
Objectives[10]mission_Actors[6]positionY = -3788,902
Objectives[10]mission_Actors[6]positionZ = 0,5063552
Objectives[10]mission_Actors[6]Heading = 41,5379
Objectives[10]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = Unarmed
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]SpawnInVehicle = True
Objectives[10]mission_Actors[7]SeatIndex = -1
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 13
Objectives[10]mission_Actors[7]positionX = 5919,781
Objectives[10]mission_Actors[7]positionY = -3788,902
Objectives[10]mission_Actors[7]positionZ = 0,5063552
Objectives[10]mission_Actors[7]Heading = 41,5379
Objectives[10]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = Unarmed
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 99
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Task_List_Count = 9
Objectives[10]mission_Actors[7]Task_Repeat = True
Objectives[10]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]mission_Actors[7]Task_List[0]PositionX = 5919,955
Objectives[10]mission_Actors[7]Task_List[0]PositionY = -3789,914
Objectives[10]mission_Actors[7]Task_List[0]PositionZ = 0,4477085
Objectives[10]mission_Actors[7]Task_List[0]Block = True
Objectives[10]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[10]mission_Actors[7]Task_List[1]PositionX = 5921,304
Objectives[10]mission_Actors[7]Task_List[1]PositionY = -3788,286
Objectives[10]mission_Actors[7]Task_List[1]PositionZ = 1,432212
Objectives[10]mission_Actors[7]Task_List[1]Speed = 1
Objectives[10]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[10]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[10]mission_Actors[7]Task_List[2]Type = Drive
Objectives[10]mission_Actors[7]Task_List[2]PositionX = 5741,828
Objectives[10]mission_Actors[7]Task_List[2]PositionY = -3995,94
Objectives[10]mission_Actors[7]Task_List[2]PositionZ = 0,3440107
Objectives[10]mission_Actors[7]Task_List[2]Speed = 10
Objectives[10]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[2]Reverse = False
Objectives[10]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[2]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[2]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[2]AvoidHighWays = True
Objectives[10]mission_Actors[7]Task_List[3]Type = Drive
Objectives[10]mission_Actors[7]Task_List[3]PositionX = 5377,571
Objectives[10]mission_Actors[7]Task_List[3]PositionY = -4353,196
Objectives[10]mission_Actors[7]Task_List[3]PositionZ = -0,1764627
Objectives[10]mission_Actors[7]Task_List[3]Speed = 10
Objectives[10]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[3]Reverse = False
Objectives[10]mission_Actors[7]Task_List[3]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[3]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[3]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[3]AvoidHighWays = True
Objectives[10]mission_Actors[7]Task_List[4]Type = Drive
Objectives[10]mission_Actors[7]Task_List[4]PositionX = 5706,105
Objectives[10]mission_Actors[7]Task_List[4]PositionY = -4620,879
Objectives[10]mission_Actors[7]Task_List[4]PositionZ = 0,2289611
Objectives[10]mission_Actors[7]Task_List[4]Speed = 10
Objectives[10]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[4]Reverse = False
Objectives[10]mission_Actors[7]Task_List[4]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[4]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[4]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[4]AvoidHighWays = True
Objectives[10]mission_Actors[7]Task_List[5]Type = Drive
Objectives[10]mission_Actors[7]Task_List[5]PositionX = 5448,068
Objectives[10]mission_Actors[7]Task_List[5]PositionY = -4384,561
Objectives[10]mission_Actors[7]Task_List[5]PositionZ = 1,425854
Objectives[10]mission_Actors[7]Task_List[5]Speed = 10
Objectives[10]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[5]Reverse = False
Objectives[10]mission_Actors[7]Task_List[5]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[5]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[5]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[5]AvoidHighWays = True
Objectives[10]mission_Actors[7]Task_List[6]Type = Drive
Objectives[10]mission_Actors[7]Task_List[6]PositionX = 5481,859
Objectives[10]mission_Actors[7]Task_List[6]PositionY = -4169,735
Objectives[10]mission_Actors[7]Task_List[6]PositionZ = 2,614486
Objectives[10]mission_Actors[7]Task_List[6]Speed = 10
Objectives[10]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[6]Reverse = False
Objectives[10]mission_Actors[7]Task_List[6]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[6]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[6]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[6]AvoidHighWays = True
Objectives[10]mission_Actors[7]Task_List[7]Type = Drive
Objectives[10]mission_Actors[7]Task_List[7]PositionX = 5182,031
Objectives[10]mission_Actors[7]Task_List[7]PositionY = -4328,901
Objectives[10]mission_Actors[7]Task_List[7]PositionZ = 1,075545
Objectives[10]mission_Actors[7]Task_List[7]Speed = 10
Objectives[10]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[7]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[7]Reverse = False
Objectives[10]mission_Actors[7]Task_List[7]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[7]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[7]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[7]AvoidHighWays = True
Objectives[10]mission_Actors[7]Task_List[8]Type = Drive
Objectives[10]mission_Actors[7]Task_List[8]PositionX = 5376,934
Objectives[10]mission_Actors[7]Task_List[8]PositionY = -4563,784
Objectives[10]mission_Actors[7]Task_List[8]PositionZ = 1,061631
Objectives[10]mission_Actors[7]Task_List[8]Speed = 10
Objectives[10]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[10]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[10]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[10]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[10]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[10]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[10]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[10]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[10]mission_Actors[7]Task_List[8]Reverse = False
Objectives[10]mission_Actors[7]Task_List[8]TakeShortestPath = True
Objectives[10]mission_Actors[7]Task_List[8]IgnoreRoads = True
Objectives[10]mission_Actors[7]Task_List[8]IgnoreAllPathing = True
Objectives[10]mission_Actors[7]Task_List[8]AvoidHighWays = True
Objectives[10]mission_Actors[8]SpawnInVehicle = True
Objectives[10]mission_Actors[8]SeatIndex = -1
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 13
Objectives[10]mission_Actors[8]positionX = 5899,708
Objectives[10]mission_Actors[8]positionY = -3797,917
Objectives[10]mission_Actors[8]positionZ = 0,5063757
Objectives[10]mission_Actors[8]Heading = 40,47446
Objectives[10]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 100
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = Unarmed
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 99
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Task_List_Count = 7
Objectives[10]mission_Actors[8]Task_Repeat = True
Objectives[10]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]mission_Actors[8]Task_List[0]PositionX = 5914,063
Objectives[10]mission_Actors[8]Task_List[0]PositionY = -3812,158
Objectives[10]mission_Actors[8]Task_List[0]PositionZ = 0,04371247
Objectives[10]mission_Actors[8]Task_List[0]Block = True
Objectives[10]mission_Actors[8]Task_List[1]Type = EnterVehicle
Objectives[10]mission_Actors[8]Task_List[1]PositionX = 5900,478
Objectives[10]mission_Actors[8]Task_List[1]PositionY = -3799,736
Objectives[10]mission_Actors[8]Task_List[1]PositionZ = 0,5870757
Objectives[10]mission_Actors[8]Task_List[1]Speed = 1
Objectives[10]mission_Actors[8]Task_List[1]SeatIndex = -1
Objectives[10]mission_Actors[8]Task_List[1]TaskIndex = 1
Objectives[10]mission_Actors[8]Task_List[2]Type = Drive
Objectives[10]mission_Actors[8]Task_List[2]PositionX = 5385,289
Objectives[10]mission_Actors[8]Task_List[2]PositionY = -3992,134
Objectives[10]mission_Actors[8]Task_List[2]PositionZ = 0,6997198
Objectives[10]mission_Actors[8]Task_List[2]Speed = 10
Objectives[10]mission_Actors[8]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[8]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[8]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[8]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[8]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[8]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[8]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[8]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[8]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[8]Task_List[2]Reverse = False
Objectives[10]mission_Actors[8]Task_List[2]TakeShortestPath = True
Objectives[10]mission_Actors[8]Task_List[2]IgnoreRoads = True
Objectives[10]mission_Actors[8]Task_List[2]IgnoreAllPathing = True
Objectives[10]mission_Actors[8]Task_List[2]AvoidHighWays = True
Objectives[10]mission_Actors[8]Task_List[3]Type = Drive
Objectives[10]mission_Actors[8]Task_List[3]PositionX = 5262,958
Objectives[10]mission_Actors[8]Task_List[3]PositionY = -4246,994
Objectives[10]mission_Actors[8]Task_List[3]PositionZ = 1,092178
Objectives[10]mission_Actors[8]Task_List[3]Speed = 10
Objectives[10]mission_Actors[8]Task_List[3]StopBeforeVehicles = False
Objectives[10]mission_Actors[8]Task_List[3]StopBeforeActors = False
Objectives[10]mission_Actors[8]Task_List[3]AvoidVehicles = True
Objectives[10]mission_Actors[8]Task_List[3]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[8]Task_List[3]AvoidActors = True
Objectives[10]mission_Actors[8]Task_List[3]AvoidObjects = True
Objectives[10]mission_Actors[8]Task_List[3]StopAtLights = False
Objectives[10]mission_Actors[8]Task_List[3]UseBlinkers = True
Objectives[10]mission_Actors[8]Task_List[3]AllowGoingWrongWay = True
Objectives[10]mission_Actors[8]Task_List[3]Reverse = False
Objectives[10]mission_Actors[8]Task_List[3]TakeShortestPath = True
Objectives[10]mission_Actors[8]Task_List[3]IgnoreRoads = True
Objectives[10]mission_Actors[8]Task_List[3]IgnoreAllPathing = True
Objectives[10]mission_Actors[8]Task_List[3]AvoidHighWays = True
Objectives[10]mission_Actors[8]Task_List[4]Type = Drive
Objectives[10]mission_Actors[8]Task_List[4]PositionX = 5578,667
Objectives[10]mission_Actors[8]Task_List[4]PositionY = -4806,407
Objectives[10]mission_Actors[8]Task_List[4]PositionZ = 1,132223
Objectives[10]mission_Actors[8]Task_List[4]Speed = 10
Objectives[10]mission_Actors[8]Task_List[4]StopBeforeVehicles = False
Objectives[10]mission_Actors[8]Task_List[4]StopBeforeActors = False
Objectives[10]mission_Actors[8]Task_List[4]AvoidVehicles = True
Objectives[10]mission_Actors[8]Task_List[4]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[8]Task_List[4]AvoidActors = True
Objectives[10]mission_Actors[8]Task_List[4]AvoidObjects = True
Objectives[10]mission_Actors[8]Task_List[4]StopAtLights = False
Objectives[10]mission_Actors[8]Task_List[4]UseBlinkers = True
Objectives[10]mission_Actors[8]Task_List[4]AllowGoingWrongWay = True
Objectives[10]mission_Actors[8]Task_List[4]Reverse = False
Objectives[10]mission_Actors[8]Task_List[4]TakeShortestPath = True
Objectives[10]mission_Actors[8]Task_List[4]IgnoreRoads = True
Objectives[10]mission_Actors[8]Task_List[4]IgnoreAllPathing = True
Objectives[10]mission_Actors[8]Task_List[4]AvoidHighWays = True
Objectives[10]mission_Actors[8]Task_List[5]Type = Drive
Objectives[10]mission_Actors[8]Task_List[5]PositionX = 5891,371
Objectives[10]mission_Actors[8]Task_List[5]PositionY = -4518,903
Objectives[10]mission_Actors[8]Task_List[5]PositionZ = 1,253435
Objectives[10]mission_Actors[8]Task_List[5]Speed = 10
Objectives[10]mission_Actors[8]Task_List[5]StopBeforeVehicles = False
Objectives[10]mission_Actors[8]Task_List[5]StopBeforeActors = False
Objectives[10]mission_Actors[8]Task_List[5]AvoidVehicles = True
Objectives[10]mission_Actors[8]Task_List[5]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[8]Task_List[5]AvoidActors = True
Objectives[10]mission_Actors[8]Task_List[5]AvoidObjects = True
Objectives[10]mission_Actors[8]Task_List[5]StopAtLights = False
Objectives[10]mission_Actors[8]Task_List[5]UseBlinkers = True
Objectives[10]mission_Actors[8]Task_List[5]AllowGoingWrongWay = True
Objectives[10]mission_Actors[8]Task_List[5]Reverse = False
Objectives[10]mission_Actors[8]Task_List[5]TakeShortestPath = True
Objectives[10]mission_Actors[8]Task_List[5]IgnoreRoads = True
Objectives[10]mission_Actors[8]Task_List[5]IgnoreAllPathing = True
Objectives[10]mission_Actors[8]Task_List[5]AvoidHighWays = True
Objectives[10]mission_Actors[8]Task_List[6]Type = Drive
Objectives[10]mission_Actors[8]Task_List[6]PositionX = 5921,923
Objectives[10]mission_Actors[8]Task_List[6]PositionY = -4009,415
Objectives[10]mission_Actors[8]Task_List[6]PositionZ = 0,5690777
Objectives[10]mission_Actors[8]Task_List[6]Speed = 10
Objectives[10]mission_Actors[8]Task_List[6]StopBeforeVehicles = False
Objectives[10]mission_Actors[8]Task_List[6]StopBeforeActors = False
Objectives[10]mission_Actors[8]Task_List[6]AvoidVehicles = True
Objectives[10]mission_Actors[8]Task_List[6]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[8]Task_List[6]AvoidActors = True
Objectives[10]mission_Actors[8]Task_List[6]AvoidObjects = True
Objectives[10]mission_Actors[8]Task_List[6]StopAtLights = False
Objectives[10]mission_Actors[8]Task_List[6]UseBlinkers = True
Objectives[10]mission_Actors[8]Task_List[6]AllowGoingWrongWay = True
Objectives[10]mission_Actors[8]Task_List[6]Reverse = False
Objectives[10]mission_Actors[8]Task_List[6]TakeShortestPath = True
Objectives[10]mission_Actors[8]Task_List[6]IgnoreRoads = True
Objectives[10]mission_Actors[8]Task_List[6]IgnoreAllPathing = True
Objectives[10]mission_Actors[8]Task_List[6]AvoidHighWays = True
Objectives[10]mission_Actors[9]SpawnInVehicle = True
Objectives[10]mission_Actors[9]SeatIndex = 0
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 13
Objectives[10]mission_Actors[9]positionX = 5899,708
Objectives[10]mission_Actors[9]positionY = -3797,917
Objectives[10]mission_Actors[9]positionZ = 0,5063757
Objectives[10]mission_Actors[9]Heading = 40,47446
Objectives[10]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 100
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = Unarmed
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 0
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]SpawnInVehicle = True
Objectives[10]mission_Actors[10]SeatIndex = 1
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 13
Objectives[10]mission_Actors[10]positionX = 5899,708
Objectives[10]mission_Actors[10]positionY = -3797,917
Objectives[10]mission_Actors[10]positionZ = 0,5063757
Objectives[10]mission_Actors[10]Heading = 40,47446
Objectives[10]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1
Objectives[10]mission_Actors[10]AddBlip = True
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 100
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = 0
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 0
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Actors[11]SpawnInVehicle = True
Objectives[10]mission_Actors[11]SeatIndex = 2
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 13
Objectives[10]mission_Actors[11]positionX = 5899,708
Objectives[10]mission_Actors[11]positionY = -3797,917
Objectives[10]mission_Actors[11]positionZ = 0,5063757
Objectives[10]mission_Actors[11]Heading = 40,47446
Objectives[10]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[11]Relationship_Group = Enemy1
Objectives[10]mission_Actors[11]AddBlip = True
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 100
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = 0
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 0
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 3
Objectives[10]mission_Vehicles[0]positionX = 5939,63
Objectives[10]mission_Vehicles[0]positionY = -3774,202
Objectives[10]mission_Vehicles[0]positionZ = 0,5063854
Objectives[10]mission_Vehicles[0]Heading = 38,01047
Objectives[10]mission_Vehicles[0]Name = Sommergibile
Objectives[10]mission_Vehicles[0]Model = patrolboat
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[10]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 13
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 14
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[10]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 14
Objectives[10]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 30
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 14
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 11
Objectives[10]mission_Vehicles[1]positionX = 5919,781
Objectives[10]mission_Vehicles[1]positionY = -3788,902
Objectives[10]mission_Vehicles[1]positionZ = 0,5063552
Objectives[10]mission_Vehicles[1]Heading = 41,5379
Objectives[10]mission_Vehicles[1]Name = Sommergibile
Objectives[10]mission_Vehicles[1]Model = patrolboat
Objectives[10]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[10]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = 0
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 13
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[10]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 28
Objectives[10]mission_Vehicles[1]NeededForActorIndex[0] = 13
Objectives[10]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[10]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 10
Objectives[10]mission_Vehicles[1]NeededForActorIndex[1] = 7
Objectives[10]mission_Vehicles[1]NeededForActorTaskIndex[1] = 1
Objectives[10]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 14
Objectives[10]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[10]mission_Vehicles[2]positionX = 5899,708
Objectives[10]mission_Vehicles[2]positionY = -3797,917
Objectives[10]mission_Vehicles[2]positionZ = 0,5063757
Objectives[10]mission_Vehicles[2]Heading = 40,47446
Objectives[10]mission_Vehicles[2]Name = Sommergibile
Objectives[10]mission_Vehicles[2]Model = patrolboat
Objectives[10]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[10]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = 0
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = False
Objectives[10]mission_Vehicles[2]Locked = False
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = False
Objectives[10]mission_Vehicles[2]Invincible = False
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 13
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[10]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 28
Objectives[10]mission_Vehicles[2]NeededForActorIndex[0] = 12
Objectives[10]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[10]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 10
Objectives[10]mission_Vehicles[2]NeededForActorIndex[1] = 8
Objectives[10]mission_Vehicles[2]NeededForActorTaskIndex[1] = 1
Objectives[10]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 14
Objectives[10]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[10]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 1
Objectives[10]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 12
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = 4749
Objectives[10]ObjectiveMessages[0]positionY = -5627,536
Objectives[10]ObjectiveMessages[0]positionZ = 19,40331
Objectives[10]ObjectiveMessages[0]Message = ~r~Those guys are always looking for something around here...
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 5897,108
Objectives[11]positionY = -3803,316
Objectives[11]positionZ = 0,5608346
Objectives[11]Cutscenes_Time = 5
Objectives[11]Cutscenes_Trans_Time = 1
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = True
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 315
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 4741,26
Objectives[11]ObjectiveMessages[0]positionY = -5632,99
Objectives[11]ObjectiveMessages[0]positionZ = 18,36062
Objectives[11]ObjectiveMessages[0]Message = ~r~But your friends are getting into trouble...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 5945,351
Objectives[12]positionY = -3773,237
Objectives[12]positionZ = -187,4303
Objectives[12]Cutscenes_Time = 2
Objectives[12]Cutscenes_Trans_Time = 8
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = True
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 45
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 4737,032
Objectives[12]ObjectiveMessages[0]positionY = -5636,067
Objectives[12]ObjectiveMessages[0]positionZ = 17,5434
Objectives[12]ObjectiveMessages[0]Message = ~r~Along with those guys there are always patrols on the surface.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 5962,299
Objectives[13]positionY = -3796,45
Objectives[13]positionZ = -183,0918
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = True
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 10
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 4478,251
Objectives[14]positionY = -4457,084
Objectives[14]positionZ = 3,209061
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 4
Objectives[14]ObjectiveMessages[0]positionX = 4726,364
Objectives[14]ObjectiveMessages[0]positionY = -5641,775
Objectives[14]ObjectiveMessages[0]positionZ = 18,19123
Objectives[14]ObjectiveMessages[0]Message = ~o~Fuck... can we do something to help them?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 4723,492
Objectives[14]ObjectiveMessages[1]positionY = -5644,116
Objectives[14]ObjectiveMessages[1]positionZ = 18,51136
Objectives[14]ObjectiveMessages[1]Message = ~r~Sure... put yourself at the controls...
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 4
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 4716,028
Objectives[14]ObjectiveMessages[2]positionY = -5648,906
Objectives[14]ObjectiveMessages[2]positionZ = 19,10901
Objectives[14]ObjectiveMessages[2]Message = ~r~That's the rudder, these are the engines and that the command of the torpedoes, I'll take care of the rest.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 8
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = 4711,83
Objectives[14]ObjectiveMessages[3]positionY = -5652,399
Objectives[14]ObjectiveMessages[3]positionZ = 19,61186
Objectives[14]ObjectiveMessages[3]Message = ~o~Okay... let's do it.
Objectives[14]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[3]Sender = 
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = White
Objectives[14]ObjectiveMessages[3]PlayFromStart = False
Objectives[14]ObjectiveMessages[3]Delay = True
Objectives[14]ObjectiveMessages[3]DelayTime = 16
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = True
Objectives[14]ObjectiveMessages[3]TypeTextMesage = False
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[15]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 4468,356
Objectives[15]positionY = -4438,999
Objectives[15]positionZ = 4,230999
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 10
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 4459,931
Objectives[16]positionY = -4419,555
Objectives[16]positionZ = 5,43499
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 4447,718
Objectives[17]positionY = -4406,332
Objectives[17]positionZ = 7,463856
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 10
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

